Forge Creative Suite

MeshWorks, PixelForge, and AudioForge — generate 3D models, textures, images, voice acting, music, and sound effects from natural language, directly imported into your project.

Overview

The Forge Creative Suite is a dedicated window (Window 2 in the 3-window layout) with four tabs for asset generation. Generated assets are automatically imported into your project and ready to use.

MeshWorks

3D Mesh Generation

PixelForge

Image & Texture Generation

AudioForge

Voice, Music & SFX

CFG

Creative Settings

MeshWorks (3D Studio)

Generate 3D meshes from text descriptions using Meshy or Hyper3D. The generation process is asynchronous — you can continue working while models are being created.

Workflow

  1. Open the Creative Studio window and select the 3D Studio tab
  2. Enter a description of the model you want (e.g., "low-poly medieval castle with stone walls and a wooden gate")
  3. Select a provider (Meshy or Hyper3D) and style preferences
  4. Click Generate — the task appears in the queue with progress percentage
  5. When complete, click Import to bring the GLB/FBX model into your project
  6. The model is imported with materials and placed in your configured asset directory

Blender Integration

Connect to a running Blender instance to send generated models for refinement, or import Blender-created assets directly into your project. Requires the BlueprintForge Blender addon.

PixelForge (Image Generation)

Generate images and textures using DALL-E or Stable Diffusion. Supports concept art, UI elements, sprite sheets, and seamless tileable textures with PBR map generation.

Texture Maps

When generating textures, you can request additional PBR maps alongside the diffuse/albedo texture:

  • Normal map: Surface detail for lighting calculations
  • Roughness map: Controls specular/glossiness
  • Metallic map: Defines metallic vs dielectric surfaces

Generated textures are tileable by default and automatically configured with the correct import settings for your render pipeline (URP, HDRP, Built-in, or UE5).

AudioForge (Audio Generation)

Create voice dialogue, music tracks, and sound effects as audio assets imported into your project.

Voice & Dialogue (ElevenLabs)

Generate character dialogue with voice selection, emotional expression, and multi-language support. Supports voice cloning for consistent character voices.

Music & Ambience (Suno)

Create background music, ambient soundscapes, and thematic tracks from text descriptions. Specify genre, mood, tempo, and duration.

Sound Effects (Suno)

Generate SFX like explosions, footsteps, UI clicks, and environmental sounds. Output as WAV or MP3 with configurable duration.

Creative Settings

The fourth tab in Creative Studio contains provider-specific settings for each creative tool:

  • Default output directory: Where generated assets are saved in your project
  • Preferred providers: Set default providers for 3D, image, and audio tasks
  • Quality presets: Balance between speed and quality for each generation type
  • Import settings: Auto-configure materials, generate mipmaps, set compression