Part of the Production & Publishing Suite
NEW

Localizer

AI-Powered Game Localization Pipeline

Complete localization pipeline with AI auto-translation, text-to-speech per language, string table management, dialogue localization with lip-sync, and quality validation — all inside your game engine.

30 Tools
7 Categories
UE5 + Unity Engines
50+ Languages

Tool Categories

30 MCP tools organized across 7 categories covering the entire localization lifecycle.

Project Management

4 tools
  • Initialize localization project with target languages
  • Track translation progress per language
  • Add new target languages to an active project
  • Remove languages and clean up associated assets

String Tables

5 tools
  • Import string tables from CSV, JSON, PO, XLIFF
  • Export translated strings to engine-native formats
  • Add, edit, and search string entries by key or context
  • Detect stale or untranslated entries automatically

Translation

5 tools
  • AI batch translation across all target languages
  • Single-string translation with context awareness
  • Human review queue with approve/reject workflow
  • Manage glossaries for consistent game-specific terminology
  • Context-aware translation using surrounding dialogue

Dialogue Localization

5 tools
  • Import dialogue trees from StoryWorks
  • Translate dialogue preserving character voice
  • Validate dialogue fits UI text boxes
  • Export localized dialogue with metadata
  • Generate lip-sync data per language

Voice / TTS

5 tools
  • Generate TTS voiceovers per language via ElevenLabs
  • Batch process entire dialogue trees into audio
  • Map voice profiles to characters per locale
  • Preview audio before committing to project
  • Export WAV/OGG assets organized by language

Validation & QA

3 tools
  • Check translation completeness per language
  • Validate format strings, placeholders, and tags
  • Detect strings that overflow UI text bounds

Utilities

3 tools
  • Query culture info (plurals, date formats, RTL)
  • Pseudo-localize to stress-test UI layouts
  • Generate localization coverage reports

Key Features

Everything you need to ship your game in every language, powered by AI.

AI Auto-Translation

Context-aware translation powered by Claude, GPT, and Gemini. Understands game terminology, character voice, and narrative tone.

TTS Per Language

Generate voiceovers in 50+ languages via ElevenLabs. Map character voices to locales and batch-process entire dialogue trees.

Quality Validation

Catch missing translations, broken format strings, and text overflow before players do. Pseudo-localize to stress-test UI layouts.

Dialogue Lip-Sync

Automatically generate lip-sync data for localized dialogue. Each language gets phoneme-accurate mouth animations.

Glossary Management

Define game-specific terms once, enforce them everywhere. Proper nouns, item names, and lore stay consistent across all languages.

Multi-Format Support

Import and export CSV, JSON, PO, XLIFF, and engine-native string tables. Works with existing localization pipelines.

Forge Integration

Localizer connects with the Forge ecosystem to localize every part of your game.

1

Author

Write dialogue and UI text with StoryWorks and InterfaceKit

2

Localize

AI-translate strings, dialogue, and generate TTS per language

3

Validate

QA completeness, formatting, text length, and lip-sync data

4

Ship Global

Export to LaunchPad for multi-region store listings and release

StoryWorks

Import dialogue trees directly for translation and localized voiceover generation

CharacterLab

Map character voice profiles to per-language TTS voices for consistent characterization

LaunchPad

Generate localized store descriptions, press kits, and release notes per region

Pricing

$29.99 Personal / $39.99 Professional. Included in The Forge Complete ($249).

Add-on

$29.99 / $39.99

One-time, requires Core

The Forge Complete

$249

Everything included

Go Global

30 localization tools. AI translation, TTS per language, lip-sync, validation. All inside your game engine.