Part of the GamePlan Addon Family

NetHub

AI-Powered Multiplayer & Networking Design

From matchmaking and replication to EOS, Nakama, PlayFab backends and cloud hosting — design robust multiplayer systems in minutes with 61 AI-driven tools that understand networking architecture.

61 Tools
10 Categories
3 Backend Services
UE5 + Unity Cross-Engine

Tool Categories

61 MCP tools organized across 10 categories — core networking, three backend services (EOS, Nakama, PlayFab), and cloud hosting orchestration.

Core Networking — 20 Tools

Lobby System

5 tools
  • Lobby creation and slot configuration
  • Matchmaking queue definitions
  • Party system and invite flows
  • Region selection and ping routing
  • Skill-based matchmaking (SBMM) rules

Replication

4 tools
  • State replication rules and priority
  • Actor relevancy and culling zones
  • Bandwidth optimization and budget caps
  • RPCs and reliable/unreliable channels

Session Management

4 tools
  • Host migration and authority transfer
  • Reconnection handling and grace periods
  • Session state persistence to backend
  • Player slot management and spectator modes

Anti-Cheat

4 tools
  • Server-authoritative validation rules
  • Rate limiting and input sanity checks
  • Statistical anomaly detection thresholds
  • Ban and report workflow scaffolding

Leaderboards

3 tools
  • Ranking system and ELO/MMR design
  • Season reset and soft reset logic
  • Reward tiers tied to rank brackets

Backend Services — 32 Tools

Epic Online Services

10 tools
  • Auth setup and login flows
  • Lobby creation and search
  • Matchmaking and presence
  • Stats, sanctions, and voice setup

Nakama Game Server

12 tools
  • Auth, friends, and groups
  • Chat, RPC, and notifications
  • Realtime matches and state sync
  • Leaderboards, tournaments, storage
  • Server config and deployment

PlayFab Enterprise

10 tools
  • Auth, player data, and economy
  • Matchmaking and multiplayer servers
  • Leaderboards and CloudScript
  • LiveOps, analytics, and setup

Cloud Hosting & Orchestration — 9 Tools

Fleet & Scaling

4 tools
  • Fleet management and autoscaling
  • Region selection and routing
  • Containerize and deploy workflows
  • Provider recommendation engine

Monitoring & Ops

5 tools
  • Health checks and uptime monitoring
  • Cost estimation and budgeting
  • Performance metrics and dashboards
  • Auto-scaling triggers and alerts
Multiplayer Architecture

AI-Powered Networking Design

Build multiplayer systems that scale from small co-op sessions to competitive ranked play. AI helps you architect replication graphs, configure matchmaking logic, and design anti-cheat validation that doesn't kill legitimate gameplay.

M

Matchmaker

Design skill-based matchmaking queues with region routing, party size handling, and backfill logic that keeps games filling fast without sacrificing match quality.

R

Replication Engine

Configure actor relevancy zones, prioritize critical state updates, and set bandwidth budgets so your game runs smoothly even under constrained network conditions.

A

Anti-Cheat Framework

Establish server-authoritative validation rules with statistical anomaly thresholds that catch cheaters without producing false positives against legitimate high-skill play.

Multiplayer System Features

  • Skill-based matchmaking with configurable MMR formulas
  • Party system with leader controls and invite management
  • Actor replication with bandwidth budgets and relevancy
  • Host migration with seamless authority handoff
  • Server-side validation rules for all player actions
  • Season-based leaderboards with configurable reset logic
  • Reconnection grace periods with state catch-up

Integration Pipeline

NetHub connects to the GamePlan ecosystem for a complete online game development workflow.

1

NetHub

Design lobbies, matchmaking, replication, and anti-cheat rules

2

GamePlan

Integrate network sessions into game modes and player systems

3

CombatKit

Apply server-authoritative validation to combat and ability logic

4

Ship It

Test, balance, and launch your online game with LaunchPad

Pricing

$29.99 Personal / $39.99 Professional. Included in The Forge Complete ($249).

Add-on

$29.99 / $39.99

One-time, requires BlueprintForge

The Forge Complete

$249

Everything included

Start Building Multiplayer

61 multiplayer design tools. EOS, Nakama & PlayFab backends. Cloud hosting orchestration. All inside your game engine.